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AI-Powered 3D ANIMATION

Curriculum

  • 12 Sections
  • 67 Lessons
  • 180 Days
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  • Module 1: Introduction to 3D Animation
    5
    • 1.1
      History & evolution of animation
    • 1.2
      Understanding 2D vs 3D
    • 1.3
      Understanding 2D vs 3D
    • 1.4
      Software overview: Maya / Blender / ZBrush / Substance
    • 1.5
      Animation pipeline in studios
  • Module 2: Autodesk Maya / Blender
    4
    • 2.1
      Interface & navigation
    • 2.2
      Viewports, tools & hotkey
    • 2.3
      Working with objects
    • 2.4
      Modifiers, constraints, transforms
  • Module 3: 3D Modeling
    6
    • 3.1
      Polygon modeling
    • 3.2
      Edge loop & topology
    • 3.3
      Face, body, hand, hair modeling
    • 3.4
      Props & Environment Modeling
    • 3.5
      Furniture, vehicles, objects
    • 3.6
      Environmental assets & backgrounds
  • Module 4: Sculpting (Optional, if using ZBrush / Blender)
    4
    • 4.1
      Sculpting brushes
    • 4.2
      Creating high-resolution models
    • 4.3
      Retopology
    • 4.4
      Normal maps & displacement maps
  • Module 5: Texturing & UV Mapping
    2
    • 5.1
      Using Substance Painter / Photoshop
    • 5.2
      Applying materials & shaders
  • Module 6: Rigging
    5
    • 6.1
      Bones & skeleton creation
    • 6.2
      Controllers (FK / IK)
    • 6.3
      Skinning & weight painting
    • 6.4
      Facial rigging
    • 6.5
      Setting up animation-ready rigs
  • Module 7: Animation
    12
    • 7.1
      Principles of Animation
    • 7.2
      Timing, spacing, squash & stretch
    • 7.3
      Anticipation, follow-through
    • 7.4
      Acting & performance
    • 7.5
      Practical Animation
    • 7.6
      Walk cycle
    • 7.7
      Run cycle
    • 7.8
      Jump animation
    • 7.9
      Lip sync animation
    • 7.10
      Character acting scenes
    • 7.11
      Camera animation
    • 7.12
      Project: 10–15 sec character animation scene
  • Module 8: Lighting & Rendering
    7
    • 8.1
      Three-point lighting
    • 8.2
      HDRI lighting
    • 8.3
      Realistic lighting techniques
    • 8.4
      Arnold / Cycles / Eevee render methods
    • 8.5
      Passes & layers
    • 8.6
      Rendering optimization
    • 8.7
      Project: Render a full short animated scene
  • Module 9: VFX & Simulation Basics
    5
    • 9.1
      Dynamics (Fire, Smoke, Particles)
    • 9.2
      Cloth simulation
    • 9.3
      Hair simulation
    • 9.4
      Rigid & soft body simulations
    • 9.5
      Basic compositing in After Effects / Nuke
  • Module 10: Post-Production
    5
    • 10.1
      Color correction
    • 10.2
      Adding effects
    • 10.3
      Sound design
    • 10.4
      Editing workflow
    • 10.5
      Final output settings
  • Module 11: Showreel & Portfolio Development Creating your showreel
    5
    • 11.1
      Creating your showreel
    • 11.2
      Behance / ArtStation portfolio
    • 11.3
      Resume & interview preparation
    • 11.4
      100% placement support
    • 11.5
      Internship opportunities
  • Why Choose Arrow Multimedia for 3D Animation?
    7
    • 12.1
      16+ years trusted training institute
    • 12.2
      Industry-level curriculu
    • 12.3
      Expert 3D & VFX faculty
    • 12.4
      Real-time project-based learning
    • 12.5
      Showreel-focused training
    • 12.6
      100% placement guarantee
    • 12.7
      Classroom + Online batches

Environmental assets & backgrounds

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