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AI-VFX Master Program

Curriculum

  • 16 Sections
  • 85 Lessons
  • 180 Days
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  • Introduction to VFX & Film Making
    6
    • 1.1
      What is VFX?
    • 1.2
      Types of VFX used in films
    • 1.3
      CGI vs Real VFX
    • 1.4
      Stages of film production
    • 1.5
      Shot pipeline breakdown
    • 1.6
      Career opportunities in VFX
  • Pre-Production for VFX
    5
    • 2.1
      Storyboarding
    • 2.2
      Concept art
    • 2.3
      Camera angles & shot planning
    • 2.4
      Pre-visualization
    • 2.5
      Script understanding
  • Graphic Design for VFX
    5
    • 3.1
      Photoshop essentials
    • 3.2
      Matte painting basics
    • 3.3
      Texture creation
    • 3.4
      Digital painting techniques
    • 3.5
      Background cleanup
  • Video Editing (Adobe Premiere Pro)
    5
    • 4.1
      Timeline editing
    • 4.2
      Green screen rough cuts
    • 4.3
      Audio editing
    • 4.4
      Adding transitions
    • 4.5
      Exporting in different formats
  • Motion Graphics (After Effects)
    5
    • 5.1
      Basic animation
    • 5.2
      Typography animation
    • 5.3
      Logo/studio intro creation
    • 5.4
      Tracking & rotoscoping basics
    • 5.5
      Expressions (advanced)
  • Cinematography & Green Screen Shooting
    5
    • 6.1
      Camera settings
    • 6.2
      Lighting techniques
    • 6.3
      Shooting with green screen
    • 6.4
      Camera movement for VFX
    • 6.5
      Do’s & Don’ts for chroma shoot
  • Rotoscoping (Silhouette / Mocha / AE)
    5
    • 7.1
      Introduction to rotoscoping
    • 7.2
      Masking techniques
    • 7.3
      Motion blur handling
    • 7.4
      Shape animation
    • 7.5
      Edge quality controls
  • Chroma Keying & Clean-Up
    6
    • 8.1
      Green/blue screen keying
    • 8.2
      Spill removal
    • 8.3
      Noise cleanup
    • 8.4
      Color correction
    • 8.5
      Wire removal
    • 8.6
      Object removal
  • Match Moving / Camera Tracking (PFTrack / After Effects)
    6
    • 9.1
      2D tracking
    • 9.2
      3D tracking
    • 9.3
      Solving the camera
    • 9.4
      Object tracking
    • 9.5
      Floor plane setup
    • 9.6
      Exporting tracking data to Maya/Blender
  • 3D Basics (Maya / Blender)
    6
    • 10.1
      Modeling introduction
    • 10.2
      UV mapping
    • 10.3
      Texturing & lighting
    • 10.4
      Particle basics
    • 10.5
      Basic animation
    • 10.6
      Camera animation for VFX
  • Dynamics & Simulation FX (Houdini Basics / Blender FX)
    6
    • 11.1
      Particle simulations
    • 11.2
      Fire & smoke
    • 11.3
      Explosions
    • 11.4
      Destruction FX
    • 11.5
      Water simulation
    • 11.6
      Fog, dust, rain FX
  • Rendering
    6
    • 12.1
      Arnold basics
    • 12.2
      Blender Cycles
    • 12.3
      Render layers / passes
    • 12.4
      Ambient occlusion
    • 12.5
      Depth passes
    • 12.6
      Exporting for compositing
  • Advanced Compositing (Nuke / After Effects)
    4
    • 13.1
      Node-based workflow
    • 13.2
      Multi-pass compositing
    • 13.3
      Color grading
    • 13.4
      Z-depth usage
  • Film-Level Visual Effects
    3
    • 14.1
      Set extension
    • 14.2
      Matte painting integration
    • 14.3
      CGI + live action merge
  • VFX Showreel Development
    2
    • 15.1
      Every student will build a portfolio
    • 15.2
      VFX breakdown video
  • Software Covered
    10
    • 16.1
      Adobe After Effects
    • 16.2
      Adobe Photoshop
    • 16.3
      Adobe Premiere Pro
    • 16.4
      Mocha Pro
    • 16.5
      Silhouette
    • 16.6
      PFTrack / Boujou
    • 16.7
      Maya / Blender
    • 16.8
      Houdini (FX Basics)
    • 16.9
      Nuke
    • 16.10
      DaVinci Resolve (color grading)

Pre-visualization

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