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Become a job-ready 3D Animator with AI.
Learn modelling, sculpting, texturing, rigging, animation and real-time rendering with Maya, Blender, ZBrush, Substance and Unreal Engine — plus the latest AI tools — through live projects and one-to-one mentoring.
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Get fees, batch timings and a free demo class.
Tools you'll master
The software animation, VFX and game studios use daily — plus the AI tools speeding up the pipeline.
Autodesk Maya
The industry standard for modelling, rigging and animation.
- Polygon & subdivision modelling
- Rigging & skinning
- Keyframe & graph editor animation
Blender
Free, full-featured 3D suite for the whole pipeline.
- Modelling, shading & animation
- Eevee & Cycles rendering
- Simulations & geometry nodes intro
ZBrush
Digital sculpting for characters and creatures.
- Organic character sculpting
- Dynamesh, ZRemesher & detail
- Polypaint & export
Substance 3D Painter
Realistic PBR texturing for models and props.
- Smart materials & masks
- PBR texture workflow
- Export to Maya, Blender & Unreal
Unreal Engine
Real-time rendering, cinematics and game-ready scenes.
- Importing assets & materials
- Lighting with Lumen
- Sequencer cinematics
AI 3D Tools
Ideate and produce faster with AI.
- AI concept art & character sheets
- AI textures & reference
- AI-assisted mocap & animation clean-up
The course roadmap
Four phases, from art basics to a demo reel that gets you hired.
Art & 3D Foundations
Drawing, form, anatomy, perspective and 3D basics.
Modelling & Texturing
Maya and Blender modelling, ZBrush sculpting and Substance texturing.
Rig, Animate & Render
Rigging, character animation, lighting, FX and Unreal Engine.
Demo Reel & Placement
AI workflows, final project, demo reel, resume and mock interviews.
What you'll learn in 150 days
A complete, hands-on path from beginner to professional 3D animator.
- Drawing & form basics
- Perspective & composition
- Human & animal anatomy
- Colour & light basics
- Storyboarding
- 3D pipeline overview
- Viewport & navigation
- Reference gathering
- Polygon modelling basics
- Hard-surface props
- Environment & architecture
- Low-poly vs high-poly
- Subdivision workflows
- Topology & edge flow
- Character base mesh
- Modifiers & tools
- Retopology
- Scene organisation
- Interface & brushes
- Blocking out forms
- Character head & body
- Creature sculpting
- Clothing & accessories
- Fine detail & alphas
- Polypaint & export
- UV unwrapping
- Texel density
- PBR theory
- Substance Painter workflow
- Smart materials & masks
- Hand-painted textures
- Baking maps
- Material networks
- Three-point & HDRI lighting
- Interior & exterior lighting
- Cameras & composition
- Arnold & Cycles rendering
- Render passes & AOVs
- Compositing in After Effects
- Joints & skeletons
- IK / FK systems
- Controllers & constraints
- Skinning & weight painting
- Facial rigging basics
- Auto-rigging tools
- Rig testing & fixes
- 12 principles of animation
- Ball bounce & weight
- Pendulum & tail follow-through
- Walk & run cycles
- Body mechanics
- Acting & performance
- Facial animation & lip sync
- Quadruped basics
- Mocap clean-up
- Polishing & spline cleanup
- Rigid body simulation
- Cloth & hair basics
- Particles
- Smoke & fire
- Fluids intro
- Destruction basics
- Engine interface & levels
- Importing models & animation
- Materials & Lumen lighting
- Sequencer cinematics
- Camera & rendering out
- Game-ready asset basics
- Optimisation
- AI concept art & character sheets
- AI reference & mood boards
- AI texture generation
- Image-to-3D basics & clean-up
- AI-assisted motion capture
- ChatGPT / Claude for story & scripts
- Blending AI with manual craft
- Ethics & client disclosure
- Concept & script
- Asset production
- Animation & layout
- Lighting, render & comp
- Sound & final delivery
- Demo reel creation
- ArtStation & Behance profile
- Roles: modeller, rigger, animator, lighter
- Resume & LinkedIn
- Mock interviews
- Placement assistance
Projects you'll build
Every module ends with a portfolio-ready piece based on real production briefs.
Stylised Character
Sculpted, textured and rigged from concept to render.
3D Environment
A lit, textured scene built for rendering or real-time.
Animation Shot
Walk cycle and acting shot with polished performance.
Short Film
A team-built short with sound, lighting and compositing.
Upcoming batches
Pick the format that fits your schedule. Seats are limited per batch.
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Making your goals a reality
Whatever your background, we help you become a working 3D animator.
Learn with AI tools
Hands-on training updated with the latest AI 3D workflows.
Get certified
A completion certificate recognised by studios and agencies.
1-on-1 mentorship
Industry animators review your work every module.
High-end lab access
Practise on powerful workstations with the full software stack.
Lifetime support
Stay connected with mentors and alumni after the course ends.
Community access
Join a network of 3D artists sharing work and opportunities.
Sneak peek
A look inside our animation labs, workshops and student screenings.
Illustrations shown — swap in your real classroom photos anytime in the IMAGES list at the bottom of this code.
Hear it from our students
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3D Animator
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Character Artist
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Lighting Artist
Frequently asked questions
Ready to build your 3D career?
Join the next batch and build a demo reel that gets you noticed.