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AI + 3D Animation · 150-Day Program

Become a job-ready 3D Animator with AI.

Learn modelling, sculpting, texturing, rigging, animation and real-time rendering with Maya, Blender, ZBrush, Substance and Unreal Engine — plus the latest AI tools — through live projects and one-to-one mentoring.

Maya Blender ZBrush Substance Unreal Engine AI Tools
0Years of training
0Students trained
0Placement support

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3D ModellingCharacter SculptingTexturingRiggingCharacter AnimationLighting & RenderingUnreal EngineAI 3D Tools 3D ModellingCharacter SculptingTexturingRiggingCharacter AnimationLighting & RenderingUnreal EngineAI 3D Tools
What you'll use

Tools you'll master

The software animation, VFX and game studios use daily — plus the AI tools speeding up the pipeline.

Autodesk Maya

The industry standard for modelling, rigging and animation.

  • Polygon & subdivision modelling
  • Rigging & skinning
  • Keyframe & graph editor animation

Blender

Free, full-featured 3D suite for the whole pipeline.

  • Modelling, shading & animation
  • Eevee & Cycles rendering
  • Simulations & geometry nodes intro

ZBrush

Digital sculpting for characters and creatures.

  • Organic character sculpting
  • Dynamesh, ZRemesher & detail
  • Polypaint & export

Substance 3D Painter

Realistic PBR texturing for models and props.

  • Smart materials & masks
  • PBR texture workflow
  • Export to Maya, Blender & Unreal

Unreal Engine

Real-time rendering, cinematics and game-ready scenes.

  • Importing assets & materials
  • Lighting with Lumen
  • Sequencer cinematics

AI 3D Tools

Ideate and produce faster with AI.

  • AI concept art & character sheets
  • AI textures & reference
  • AI-assisted mocap & animation clean-up
Your learning journey

The course roadmap

Four phases, from art basics to a demo reel that gets you hired.

01
Weeks 1–5

Art & 3D Foundations

Drawing, form, anatomy, perspective and 3D basics.

02
Weeks 6–11

Modelling & Texturing

Maya and Blender modelling, ZBrush sculpting and Substance texturing.

03
Weeks 12–18

Rig, Animate & Render

Rigging, character animation, lighting, FX and Unreal Engine.

04
Weeks 19–22

Demo Reel & Placement

AI workflows, final project, demo reel, resume and mock interviews.

4Learning phases
12Modules
80+Hands-on topics
1Placement-ready demo reel
Curriculum

What you'll learn in 150 days

A complete, hands-on path from beginner to professional 3D animator.

  • Drawing & form basics
  • Perspective & composition
  • Human & animal anatomy
  • Colour & light basics
  • Storyboarding
  • 3D pipeline overview
  • Viewport & navigation
  • Reference gathering

  • Polygon modelling basics
  • Hard-surface props
  • Environment & architecture
  • Low-poly vs high-poly
  • Subdivision workflows
  • Topology & edge flow
  • Character base mesh
  • Modifiers & tools
  • Retopology
  • Scene organisation

  • Interface & brushes
  • Blocking out forms
  • Character head & body
  • Creature sculpting
  • Clothing & accessories
  • Fine detail & alphas
  • Polypaint & export

  • UV unwrapping
  • Texel density
  • PBR theory
  • Substance Painter workflow
  • Smart materials & masks
  • Hand-painted textures
  • Baking maps

  • Material networks
  • Three-point & HDRI lighting
  • Interior & exterior lighting
  • Cameras & composition
  • Arnold & Cycles rendering
  • Render passes & AOVs
  • Compositing in After Effects

  • Joints & skeletons
  • IK / FK systems
  • Controllers & constraints
  • Skinning & weight painting
  • Facial rigging basics
  • Auto-rigging tools
  • Rig testing & fixes

  • 12 principles of animation
  • Ball bounce & weight
  • Pendulum & tail follow-through
  • Walk & run cycles
  • Body mechanics
  • Acting & performance
  • Facial animation & lip sync
  • Quadruped basics
  • Mocap clean-up
  • Polishing & spline cleanup

  • Rigid body simulation
  • Cloth & hair basics
  • Particles
  • Smoke & fire
  • Fluids intro
  • Destruction basics

  • Engine interface & levels
  • Importing models & animation
  • Materials & Lumen lighting
  • Sequencer cinematics
  • Camera & rendering out
  • Game-ready asset basics
  • Optimisation

  • AI concept art & character sheets
  • AI reference & mood boards
  • AI texture generation
  • Image-to-3D basics & clean-up
  • AI-assisted motion capture
  • ChatGPT / Claude for story & scripts
  • Blending AI with manual craft
  • Ethics & client disclosure

  • Concept & script
  • Asset production
  • Animation & layout
  • Lighting, render & comp
  • Sound & final delivery

  • Demo reel creation
  • ArtStation & Behance profile
  • Roles: modeller, rigger, animator, lighter
  • Resume & LinkedIn
  • Mock interviews
  • Placement assistance
Real student work

Projects you'll build

Every module ends with a portfolio-ready piece based on real production briefs.

Stylised Character

Sculpted, textured and rigged from concept to render.

3D Environment

A lit, textured scene built for rendering or real-time.

Animation Shot

Walk cycle and acting shot with polished performance.

Short Film

A team-built short with sound, lighting and compositing.

Plan your seat

Upcoming batches

Pick the format that fits your schedule. Seats are limited per batch.

Classroom · Weekend

Sat & Sun

10:00 am – 2:00 pm · starts soon

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Classroom · Weekday

Mon, Wed & Fri

6:00 pm – 8:30 pm · starts soon

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Online · Hybrid

Sat & Sun

3:00 pm – 7:00 pm · starts soon

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Replace with your live batch dates.

How we support you

Making your goals a reality

Whatever your background, we help you become a working 3D animator.

Learn with AI tools

Hands-on training updated with the latest AI 3D workflows.

Get certified

A completion certificate recognised by studios and agencies.

1-on-1 mentorship

Industry animators review your work every module.

High-end lab access

Practise on powerful workstations with the full software stack.

Lifetime support

Stay connected with mentors and alumni after the course ends.

Community access

Join a network of 3D artists sharing work and opportunities.

Inside the classroom

Sneak peek

A look inside our animation labs, workshops and student screenings.

Add your real classroom photos in the IMAGES list at the bottom of this code.

Student voices

Hear it from our students

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★★★★★

"Sample review text — replace with a real student review about the trainers and projects."

A
Student Name
3D Animator
★★★★★

"Sample review text — replace with a real student review about placement support."

B
Student Name
Character Artist
★★★★★

"Sample review text — replace with a real student review about the AI tools training."

C
Student Name
Lighting Artist
Good to know

Frequently asked questions

No. Drawing helps, but the course starts from the basics and builds your art foundations along the way.

Maya, Blender, ZBrush, Substance 3D Painter, Unreal Engine and a set of AI tools for concepts, textures and animation clean-up.

Roles include 3D modeller, texture artist, rigger, animator, lighting artist and generalist in animation, VFX, games and advertising studios.

AI speeds up concepts and routine tasks, but production-quality 3D still needs skilled artists for topology, rigging, animation and polish. You'll learn to use AI as a tool, not a replacement.

3D work needs a powerful machine with a good GPU and plenty of RAM. Contact us for recommended specifications before you buy. Lab access is available at the centre.

Yes — demo reel building, resume help, mock interviews and introductions to hiring partners.

One-time payment or instalments. Talk to our admissions team for current offers.

Ready to build your 3D career?

Join the next batch and build a demo reel that gets you noticed.

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